What we want to do is figure out the exact click position when youĬlick anywhere inside the yellow container:įirst, we have the event listener setup to listen for aĬlick event: yellowContainer. If we didn't have this step, the user would see individual blits as they. In that thread, let's start by looking at a seeminglyįine approach that seems like it should give us the exact position of We could use these two values as coordinates when we blit the mouse cursor. If you want to do a multicache where all stages are fairly close together, this is the one for you. Step 2: Complete the setting in Pointer Options. Pointing thing! A Worthy (But Incomplete) AttemptĪ great way to learn is by understanding why something doesn't work Geocache Description: This is a ONE STOP THATS ALL 3-stage multi-cache.You will be using the Redbird access parking area on the North side of the road. Press Windows+F to open the search box in Start Menu, type mouse and click Mouse in the list. In Unity, getting the mouse position on the screen is fairly straightforward. Here works on a touch device where a stylus or your finger is the To get the mouse position, all we have to do is call the () as shown below. "mouse" and "click" will appear often, just know that everything I show In this tutorial, I will explain the magic behind figuring out theĮxact pixel coordinates of where a click occurred. ![]() Something you may find yourself needing to do is figuringĪn example where knowing the exact click position isĬlick anywhere inside the gray box to see the red circle move to the Mouse (or another pointing device like a stylus or finger). Viewport display coordinates Godot uses viewports to display content, and viewports can be scaled by several options (see Multiple resolutions tutorial). For all sorts of interactive doo-dads you will beĬreating, chances are you will be making heavy use of the
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